Sawce Games Games for players nobody else is making games for.

Small, systems-deep games for specific audiences the industry overlooks. Made by hand, in Brazil.

Games

Play something

Every project, honest about what is finished, what is paused and what died. The stories behind the dead ones are half the point.

ZZTT Project

The game is a RTS style, 3D, multiplayer, low poly, procedural management game.

ZZTT is a game project inspired by TDD, Factorio, and Age of empires. It is a management game about controlling a resource transportation company in a fantasy…

Prototype Game

ZPowder

A pretty looking powder game

This is a simple experiment on creating a cellular automata game. This is the classic powder game implemented to be fast and pretty.

Prototype Game

Day 3

Protect yourself from the Crop Pooper

A Strategy fast paced game about planting, management and hide and seek.

Released Game

Tools

Use something

Things we built for our own work and then finished properly so other people could use them.

Quick Templates

A prefab manager that automates prefab usage and protects prefab assets

Quick templates is an editor plugin that facilitates working with prefabs. This plugin creates context menus for your most used prefabs, organizes them in a se…

Active Tool

Grass Shader

AAA quality grass system

AAA quality grass system with amazing performance.

Prototype Tool

Quick Scenes

A scene navigation asset for Unity

Quick Scenes is a navigation asset for the Unity Engine. It stores a set of working scenes so that you don't need to search the project every time.

Released Tool

Devlog

What we are building

One stream, every project. Each post says which game it came from, and a game's own page shows only its posts.

ZZTT Project

Units!

ZZTT needs units to carry the resources around!

ZZTT Project

ZZTT First Post

What is ZZTT? Where are we going with it?

About

Made by hand, in Brazil

The big studios chase the biggest possible audience, which means the games that get made are the games that offend the fewest people. We go the other way. We look for players who love something specific, a genre, a subject, a way of thinking, and who have almost nothing to play. Then we build for them.

Our games are small on purpose and deep by design. We care about systems: rules that interact, produce surprise, and reward mastery. We build them by hand, in Brazil, and we sell them once at a fair price.

The people

We also take on contract work. Business contact