Summary
We worked a lot on our new AI system to provide the best experience for our players and to be able to create content faster. This version was more focused on internals, as we progressed on all our systems for the game. Still, we managed to introduce a new enemy to the game, the furious Oosaru.
Changelog:
- Created Oosaru, a new enemy that transforms into a Gorilka that has ranged-piercing attacks!
- Created a whole new AI system, with a node-based behaviour tree, that allow us to easily create more and more complex enemies.
- Added battery tower, that allows you to increase your maximum battery levels!
- Updated gold UI and battery UI to better demonstrate these new mechanics.
- Added cute shadows for enemies and minions.
- Lots of balancing, bugfixing and optimizations.
- Added feedback form (on F1 but key is reserved).
- Balanced the game for a longer gameplay.