Summary
Player movement improvements
Player Hook
Volumetric Lights
vs_chute
Trying to get the right feel of the new map, vs_chute.
The map is divided in 2 main areas, the parking lot, where most of the players will stay, and the roof, where the "bad_bot" does it's bad things. The roof needs to be a calming place, since the only time something can hurt the bad_bot is during a "trash rain", which is kinda rare.
Now, the parking lot is pretty dangerous: There is the shredder, lots of high speed flying refrigerators and other unpredictable robots that may be friendly or not. The first half of the corridor has cold, unpleasant blue color, and the second half has a dangerous red, leading the players to the middle part. Of course players will have to expose themselves to danger during the gameplay, but with this color scheme new players will have a hint as to where they should stay, leading to a fun, instead of frustrating, gameplay.
Gallery
2 images